Monthly Archive for May, 2010

The world desperately needs flash

Just read an article about Smokescreen, which “It runs entirely in the browser, reads in SWF binaries, unzips them (in native JS), extracts images and embedded audio and turns them in to base64 encoded data:uris, then stitches the vector graphics back together as animated SVG.” for iPhone/iPad.

Wonder what people can do just to see flash in iPad.

This thingie can only render flash banners. And we all know that banners is the most important and advanced thing of all flash stuff.

Protecting flash games

Last Thursday I spoke at FlashGamm 2010 Moscow about how to protect your game from hackers. Though, slides alone can’t substitute my long monologue, I uploaded the presentation (in Russian and English) here. I hope it will be useful for you guys.