These days you can find a lot of articles about Unity over the net which tell you to do this or not to do that, especially when it comes to performance and optimization. I like…

  • Unity , IL2CPP , Vector3 , 64bit , ARM , Bytecode , Optimization

Nowadays when someone uses the word optimization they usually mean optimization for execution time, unless they've explicitly stated that they are going to optimize for GPU memory consumption, network traffic, etc. Know what you are…

  • Scala , Optimization , Readability , Clever Code , Connected Graph

Last week I stumbled upon Slides of Keith O'Conor's talk about performance optimizations and it reminded me of a topic I wanted to write a blog post about for several months. So this is the…

  • Junior , Information Sponge , Optimization , People