We've just released Unity 2017.1 which while being just a next Unity update begins the new era of the Engine. If you are as excited as me, don't forget to read about new amazing…

  • Unity , Release Notes

These days you can find a lot of articles about Unity over the net which tell you to do this or not to do that, especially when it comes to performance and optimization. I like…

  • Unity , IL2CPP , Vector3 , 64bit , ARM , Bytecode , Optimization

A WebGL Unity project is just a normal HTML page running a 3 000 000 lines of code JavaScript file. The heart of HTML pages are links which can be opened either in the same…

  • Unity , WebGL

In Unity 4.5 we got a nice (undocumented) built-in tool to visualize lists in IDE. It's called ReorderableList, it's located in UnityEditorInternal namespace and looks like this: Let's see how to code this beautiful…

  • Unity , Editor Scripting , ReorderableList , Custom Inspector

So, should you use Playmaker in production? Short answer is: Long answer follows. Playmaker Playmaker is a visual scripting tool for Unity. It has been a top-selling asset in the Asset Store for a couple…

  • Unity , Playmaker , State Machine

Update: some of the videos are no longer available, I found some of them on YouTube and added slides. If you know where these videos are now please post in comments. Unity3D is great for…

  • Unity , Management