Unity 2017.1 — when small things count
We've just released Unity 2017.1! Nobody reads Release Notes — so, I compiled a list of little fixes and features which are probably too small but I find them really important…
Tech talks at conferences are usually done to share experience, show a product or explain a hard topic to the audience. Unfortunately, most people can't present their knowledge in systematic, understandable and entertaining way…
We've just released Unity 2017.1! Nobody reads Release Notes — so, I compiled a list of little fixes and features which are probably too small but I find them really important…
These days you can find a lot of articles giving advice on performance and optimisation. I like testing these little bits of knowledge with little Unity projects on various platforms. Sometimes I get interesting results. This post is about one of them, and I still don't understand the results I got…
The heart of HTML pages are links which can be opened either in the same window/tab or in a popup window/tab. Turns out that it's not that simple with a Unity WebGL project precisely because of one of the browser's security mechanisms…
Developers spend most of their productive time reading code, not writing it: debugging, checking commits, etc. While doing this developers essentially work as (not so good actually) interpreters — executing code in their head while trying to keep in mind the current state of execution.…
Last week I stumbled upon Slides of Keith O'Conor's talk about performance optimizations and it reminded me of a topic I wanted to write a blog post about for several months. So this is the post. Information sponges I have a huge list of RSS subscriptions and usually scroll through…
In Unity 4.5 we got a nice (undocumented) built-in tool to visualize lists in IDE. It's called ReorderableList. Let's see how to code beautiful interfaces in Unity IDE using ReorderableList…
Well, as you all know Unity team has recently released Unity version 4.5 which brought us (according to Unity's web site): Over 450 bug fixes, OpenGL ES 3.0, Shader workflow boost, Smooth and natural 2D physics and Sparse Textures. While 450 bugs fixed sounds amazing, shaders compilation was…
Let's assume that you need to set up Prolog for OS X. If you are still here let's continue. After reading some book from 80s about Prolog I found that language to be interesting and I decided to write some simple things in it. But I had to install it…
So, should you use Playmaker in production? Short answer is: Long answer follows. Playmaker Playmaker is a visual scripting tool for Unity. It has been a top-selling asset in the Asset Store for a couple of years. Learning environment I get invited to host Unity workshops from time to time.…